Summer Event
This year's summer event will run from 2.00pm to 5.00pm at
Wootton Upper School.
Anchors will be doing Sports, organised by
Angela Hathaway
Juniors will be doing Unihoc (outdoors), organised by
Allan Tresidder
Company will be doing Kwik Cricket, organised by
Andrew Ingram
Seniors will be doing Tennis. Chris
Brydon has "volunteered" to organise this.
The competitions will be followed by the devotions and presentation of the
annual battalion trophies. Please advise the relevant organisers of the numbers
of people taking part no later than Wednesday 4th July.
Anchors Sports Rules:
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5 boys per team. Teams with more than 5 boys can have a different boy stand
out for each game.
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Teams with <5 boys will have to get boys to run twice to make up to 5
boys.
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Companies are encouraged to enter more than one team. Please make sure the
boys know which Company they belong to (would be helpful if they could wear
a Company name sticker / ID)
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Every team's score counts. Companies with more than one team will have scores
averaged.
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Total number of teams entering will be divided randomly into two groups by
the organiser before 3rd July. Each event will be played twice, teams in
Group A playing first, followed by Group B. Where possible Groups will be
arranged so Companies entering more than one team will be represented in
both Group A and Group B.
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As soon as each your team finishes they must sit down. The teams will be
awarded positions only once sitting.
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The first four teams to finish and be sitting down after each event will
be given points. 1st = 8 points, 2nd = 6 points, 3rd = 4 points, 4th = 2
points.
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Four judges will be appointed (volunteers required please) to decide on finishing
positions.
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After every event boys finishing in 1st, 2nd, 3rd, 4th position will be given
card to give to Head Judge who will record result on master scoreboard.
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Event will be 1400hrs - 1600hrs with 30 minute break before 1630hrs - 1730hrs
service.
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Event will be outside on the field. Should there be very heavy rain we will
be in the Gymnasium.
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Games may be omitted depending on time (and if in gym).
Games:
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Relay running race: First boy carries a skittle, runs from start marker,
around top marker and back to finish marker passing skittle to the next boy.
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Potato and spoon: First boy holds spoon with ONE hand, no fingers must be
touching the potato! Runs from start marker, around top marker and back to
finish marker passing potato and spoon to the next boy.
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Snake run: First boy runs on own from start marker, around top marker and
back to finish marker where he grabs hold of second boy, they run from start
marker around top marker and back to finish marker where he grabs hold of
third boy and so on. Boys must keep holding hands. First chain of 5 back
to finish marker and sitting down wins.
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Juggling ball Hoop: First boy runs from start marker to hoop and picks up
juggling ball. He then runs back to throwing marker and standing still throws
juggling ball into hoop. Leave juggling ball in hoop and run back to finish
marker to the next boy. If juggling ball misses hoop then boy must keep trying
until successful.
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Stompers: First boy walks on stomper (mini-stilt with rope handle) from start
marker, around top marker and back to finish marker to the next boy.
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Sack Race: First boy jumps in sack from start marker, around top marker and
back to finish marker to the next boy.
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Over and Under: Boys stand in straight line and pass skittle over first boy's
head, under second boy's legs, over third boy, under 4th boy to 5th boy who
runs to the front and starts again, over then under. Keep repeating until
first boy is back at the front of the line. (Teams with <5 boys will have
to get boys from front to run to the back to make up the numbers each time.
Just remember that you will probably get confused when the game is finished
- game is finished when a 5th boy runs to the front!).
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Loaded: First boy runs from start marker, around top marker where he picks
up one item, back to finish marker and gives it to second boy. Second boy
takes this item back to top marker where he picks up a second item and takes
that back to the next boy. This boy carries both items to marker and picks
up a third item and so on. Fifth boy brings all five items to finish marker,
team sits down.
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Hoops: First boy runs from start marker, through hoops, around top marker
through hoops and back to finish marker to the next boy.
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Football Dribbling: First boy dribbles football from start marker, around
markers to top marker and back to finish marker to the next boy.
JS Unihoc Rules
Companies may enter as many squads of up to 7 boys as they like. Teams will
consist of 4 boys for each match. Boys may not be swapped between squads
where a company has more than one squad in the competition.
The Court
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The goal line will be at 1 metre forward of the wall to allow play to continue
all around the goal.
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The goal area will measure 1.5 metres in a semi-circle forward of the centre
of the goal line.
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Neither players nor sticks are permitted within the goal area.
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A defender who deliberately enters the goal area or allows his stick into
the goal area or plays the ball inside the goal area will concede a Penalty
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An attacking player who deliberately enters the goal area, allows his stick
or plays the ball within the area will concede a Free Stroke. No goal can
be scored by an attacking team if a member of that team has entered the goal
area.
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Where the ball comes to rest in the goal area without a goal having been
scored, there will be a Free Stroke given to the defending team from the
edge of the goal area.
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The goal will be approximately 1 metre wide.
The Players
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Teams will consist of four boys.
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The game is played without a goalkeeper.
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The squad may comprise up to 7boys.
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Substitutions are not permitted during a game except in case of serious injury.
The Game
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The game starts with a bully off, between 2 players, at the middle of the
court.
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After each break the game will restart with a bully off from the nearest
place to where the game was stopped. In the event of a goal being scored
the game will restart with a bully off from the middle of the court.
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All players must be in their own half of the court when the game starts,
or restarts following a goal.
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The duration of each match will be set once the number of team entries is
confirmed and will be announced shortly before the first match.
Playing the ball
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A player must have both hands on the stick when the ball is played.
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Both sides of the stick head may be used to pass, shoot and dribble with
the ball.
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A player may shoot for goal from any position on the court.
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Players may NOT raise the stick head above waist height. A player who does
so will concede a Free Stroke to the opponents' team.
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A player may not throw the stick to hit the ball. A player who does throw
his stick will concede a Free Stroke to the other team.
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A player may not hit or otherwise propel the ball if he is lying on the floor.
A player who does so will concede a Free Stroke.
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A player may not deliberately stop the ball with hand, foot or any other
part of the body.
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The ball may be passed in any direction. There is no "off-side".
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The ball may be played off both side and end walls.
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The ball must be kept below head height.
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In cases where there are no side walls or end walls, a Free Stroke will be
awarded against the team which put the ball out of play, from the point where
the ball went out.
Obstruction
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No bodily contact is permitted, thus players may not push, pull or hold up
any other player.
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Players may not impede or trip their opponents either bodily or with their
sticks.
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A player who commits violent or serious foul play under either of the above
rules will be sent off for the remainder of the game.
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Where players are sent off for a less serious offence they may be sent off
for a limited period.
Moving the Goal
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Where a defending player deliberately moves the goal from its correct position
whilst the ball is in play that player will concede a penalty.
Free Strokes & Penalties
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When a Free Stroke has been awarded it must be taken from the place where
the foul was committed.
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Members of the team against which the Free Stroke is awarded must not stand
nearer the ball than 2 metres.
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A goal can be scored directly from a Free Stroke except where no.4 below
applies.
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Where a Free Stroke is awarded within 2 metres of the goal area, it will
be taken from a point 2 metres from the edge of the goal area allowing defenders
between the goal and the player taking the Free Stroke. A goal cannot be
scored directly in this case.
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A Penalty must be taken 5 metres from the goal line.
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All players must be behind the Penalty spot.
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Following a Penalty the ball is deemed out of play if a goal is not scored.
The defending side take a Free Stroke from the goal line at the side of the
goal area.
Miscellaneous
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Shin pads must be worn by all players.
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Teams that arrive more than 15 minutes late will concede any matches that
should have been played before their arrival.
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Teams must be on the pitch ready to start a match within 30 seconds of the
previous match finishing, or the match may be conceded.
Company Kwik Cricket Rules
These rules are provisional - if you have any comments please email
Andrew Ingram - he is
open to constructive suggestions
Each team will require 4 players - companies who can field less than 4 players
are welcome to form joint teams of 4 players with other companies.
Each company may enter 2 teams if they so wish.
Equipment
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Plastic Bats / Wickets & plastic ball (or tennis ball) (we have 1 set
does anyone else have a plastic cricket set ?)
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Also require 4 smaller wickets to mark wide balls; a wicket either side of
the stumps)
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Wickets placed 16m apart
Teams comprise 4 players.
2 batsmen in at the same time - face 12/16 balls (6/8 from each end).
2 other teams (8 players in total are fielding) could extend to 3
teams if multiples of 4
The idea is that each team gets a chance to bowl at both other teams.
Batting
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Each Team starts with 20 runs.
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Runs are scored in the normal way - there are no boundaries
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Batsmen can be out stumped, caught, bowled run-out, hit own wicket BUT NOT
LBW UNLESS DELIBERATE (i.e. standing in front of stumps, kicking the ball)
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4 runs deducted for each 'out' and the other batsman must face the next ball.
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A no ball is declared if the ball bounces more than twice or is a full-toss
above shoulder height.
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2 extra runs are given for a wide or a no-ball but no extra ball is bowled.
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A no-ball can be hit and any runs in excess of 2 will be counted
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At the end of 2 overs the 2 batsmen retire and are replaced by their team-mates.
Fielding / Bowling
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Every fielding player must bowl one over (his 'partner' is wicket keeper)
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Other fielding players must rotate positions i.e. Those on the off-side should
move to the on-side.
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Bowl from 1 end only (saves time) and batsmen swap at end of first over.
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No fielder within 10m of the batsmen (except the wicket keeper)
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Ball should be bowled 'properly' overarm, but will make concession that ball
can be bowled underarm - BUT no 'chucking'
Batting Order Bowler / Wicket Keeper
AB LM
CD YZ
LM WX
NO CD
WX AB
YZ NO
Seniors Tennis Rules
These rules are provisional - if you have any comments please email
Chris Brydon.
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Boys enter as individuals.
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A league will be set up so boys will play a random selection from the
competition.
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Matches will consist of up to 6 games. Matches will stop if one player wins
4 games, so possible scores are 4-0, 4-1, 4-2 or 3-3.
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Games will follow normal tennis rules.
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In the league, boys score 3 points for a win and 1 for a draw. "Game Difference"
will work in the same way as goad differemce, e.g. if a boy wins a match
4-1, he will have a Game Difference of +3.
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The number of rounds in the league will be determined by how quickly the
matches last.
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Boys must provide their own raquets.
Boys must be registered by Friday evening so Chris has a chance to set up
the league.
Each match will need a referee, so companies taking part will need to provide
a referee if at all possible. The number of available referees may well limit
the number of matches that can be played simultaneously, and hence the number
of rounds in the league.