Anchor Boy Football Skills

The Anchor Boy Football Skills competition was held on Saturday, 3rd October, from 2-4 pm - please arrive a little before so we can get teams registered. In a change from the advertised venue it will now be held at Brickhill Baptist Church (enter MK41 7QF into your satellite navigation system).

The results are as follows:

PositionCompanySkills pointsMatches pointsTotal scoreChampions' Cup points

1st

20th Luton

71

12

83

18

2nd

1st Bletchley

61

11

72

17

3rd

2nd Bedford (3)/1st Kempston (1)

60

2

62

14/11

Here's the rather scary looking winning squad:

 

Teams

Teams shall consist of between four and seven Anchor Boys with one or more adult helpers who may not participate in games but may return balls to boys in non-dribbling / passing challenges. If companies wish to enter more than seven boys they may enter multiple teams of between four and seven boys. If a company wishes to enter fewer boys, they may be made into a combined team with boys from another company. At a leader's choice, a team of three may be entered as an independent team but may be playing matches against teams of four in the final section.

 

Skills Challenges

All skills challenges shall run for 3 minutes per game. Boys shall start and stop on the whistle with the score being the team total within the time. For all games boys shall run in a strict rotation, so no boy shall ever have more than 1 turn more than any other boy.

1.    Speed
Cones 3m apart. Start behind first cone, run up to & tag second cone, back and tag next player. 1 point per completed run

2.    Dribbling straight line
Cones 3m apart. Dribble ball up to and round end cone then back and hand over. 1 point per completed run.

3.    Dribbling in & out
Large cones 3m apart, two low cones equally placed in between. Dribble in and out of cones (S shaped), around end cone and back in between cones then hand over to the next player. 1 point per completed run.

4.    Target shooting - near
Ball placed on a marker, 3m from a series of colour-coded large cones in a target 1m wide. 3 points for hitting the centre cone, 2 for hitting adjacent cones, 1 for end cones. If multiple cones hit, lowest scoring cone counted.

5.    Target shooting - distance
Ball placed on a marker, 6m from a series of colour-coded large cones in a target 1.5m wide. 3 points for hitting the centre cones, 2 for hitting adjacent cones, 1 for end cones. If multiple cones hit, lowest scoring cone counted.

6.    Target shooting - moving ball.
As 'Target shooting – near' but with a leader rolling in the ball from cone 1.5m to one side. Boy must play ball from inside a 1m wide window as marked.

7.    Point passing
First two players lined up 2m apart. First boy must pass ball to second who must return the ball. When 10 passes have been completed (total, not pass and return), first boy shall drop out, second take his place and next boy become the second. Point per completed pass (so 10 per cycle).

8.    Throw-Ins
Boy to line up behind marker and throw a ball with both hands from behind their head with both feet staying on the ground. Target and scoring as per near target shooting above, points awarded no matter how ball hits cone as long as hasn't hit a wall or other person between throw and cone.

Matches (After completion of all other games)

·       Games to be 5 minutes one way. Stoppage time at referee's discretion.

·       4 players per team, no goal keepers or areas, no handling of the ball by any players, rebounding of ball off walls permitted. Players defending the goal too closely may be moved forwards by the referee.

·       If referee judges offence – handling of ball, foul play or dissent etc - indirect free kick awarded against team who played ball. For other restarts or if the ball becomes stuck in a corner / pack, play shall be restarted by a dropped ball between 1 player from each team, ball not to be played before it hits the ground. If the pitch has one or more open sides, referees discretion whether to restart by drop ball or referee throwing ball back into field without stoppage, dependent on setup of the hall. If the ball goes dead play shall be restarted by a drop-ball

·       2 point per goal scored (to a maximum of 4 goals) plus 5 bonus points for winning game and 2 points each for drawing game.

·       If there is not time for a full league will be played, instead as many games as can be fitted into the time while giving each team an equal number of games will be played, with matches decided by draw.

Scoring

10 points shall be awarded for the highest score at the end of the competition in each individual game, then 8 for second, 6 for third, 5 for fourth down to 1 for eight. These scores shall then be added up to determine the winner. In the event of a tie, the team with the most higher places shall be given the position. If a position is still tied, raw points scored from all events shall be totalled and the higher score given the position.

Notes for organiser

l        Set up as many games as possible before the start – some games may share a setup but if too many share it's easy for teams to both need the same one, especially at the end. I find setup takes about 30 minutes for one person.

l        Remember to leave space between the games for boys to line up in their teams, and at the end of games to avoid crashing into walls, where possible.

l        Shooting and passing games in particular tend to have balls flying off in all directions – try to give them a little more margin if possible to stop interfering with other games.

l        Roughly, the skills challenges should take the first hour leaving the second hour for matches. Ideally give the boys a drinks break between the two which gives time to reset from one layout to the other.

l        All bar one game requires a football. You can either give each team a ball to use for all games, or leave a ball with each game. Foam balls are best indoors – if you need more than you have identical balls, leave balls on games to maintain equality.

l        Ensure all staff understand their games before each game is started. Teams have been found part-way through a game doing passes by throwing, for example.

l        You need a lot of cones! Ideally small marker cones and taller sports cones, like mini traffic cones. 

l        A badminton court is often marked out in halls and should be 6m wide. Ideally you should have a tape measure with you though.

l        Don't forget a stopwatch / countdown alarm and whistle, and paper to keep track of the match list and scores.

l        I've used small skills goals for the games. They work well and provide no doubt as to whether the ball went in, but do move around as they're light and Anchor Boys fiddle... I'd suggest fixing them to the floor with masking tape or they move quite a way across the pitch before you notice.

l        In both the halls that have hosted this event so far (3rd Bedford and 1st Bletchley), the match pitch only used up part of the hall to keep the matches controllable, with cones used to mark the edge of the pitch. Boys not playing can watch games with their leaders from the marked out area. If you have a venue with a large enough hall to run two matches in parallel, it'd be well worth it to reduce the amount of sitting around.

l        Assuming everything is running to plan, during the skills sessions all you need to do is blow the whistle every three minutes – if you want to get the next bit ready, take photos etc you should have time.

l        Each team needs their own score sheet, with plenty of space to let them keep tally scores – some scores get very high. I like to also give each team their own copy of the rules for the games as above, and to leave a large-print copy of the game rules with each game.

Please confirm your attendance to Greg Webb.