Summer Event, 24th June
2017
This year's summer event is on 24th June and will run from
2.00pm to 4.45pm at Woodland Middle School, Malham Close, Flitwick
MK45 1NP.
Please note that staff, boys and girls are expected to
wear uniform for the Presentations. A tuck shop will be open during the
afternoon.
The Anchors will be doing Sports, organised by Angela Hathaway.
Juniors will all be doing a Triathlon, organised by
Andrew
Burchell.
Company will be doing Archery organised by Allan
Tresidder.
Seniors will be playing tennis, organised by Steve Fossey.
The competitions will be followed by Battalion Praise and
presentation of the annual battalion trophies.
Please advise the relevant organisers of the numbers of
people taking part no later than Friday 23rd June.
Anchors Sports:
- Relay running race: First Anchor carries a skittle,
runs from start marker, around top marker and back to finish marker passing
skittle to the next Anchor.
- Potato and spoon: First Anchor holds spoon with ONE
hand, no fingers must be touching the potato! Runs from start marker, around
top marker and back to finish marker passing potato and spoon to the next
Anchor.
- Hopping relay: First Anchor hops to the (half distance)
end cone, round and back, hopping all the way. When he gets back to the start
line the next Anchor goes
- Juggling ball Hoop: First Anchor runs from start marker
to hoop and picks up juggling ball. He then runs back to throwing marker and
standing still throws juggling ball into hoop. Leave juggling ball in hoop and
run back to finish marker to the next Anchor. If juggling ball misses hoop
then Anchor must keep trying until successful.
- Sack Race: First Anchor jumps in sack from start
marker, around top marker and back to finish marker to the next Anchor.
- Over and Under: Anchors stand in straight line and pass
skittle over first one's head, under second one's legs, over third one, to 4th
one who runs to the front and starts again, over then under. Keep repeating
until first Anchor is back at the front of the line. (Teams with
<4 will have to get members from front to run to the back to make up
the numbers each time. Just remember that you will probably get confused when
the game is finished - game is finished when a 4th Anchor runs to the front!).
- Loaded: First Anchor runs from start marker, around top
marker where he picks up one item, back to finish marker and gives it to
second Anchor. Second Anchor takes this item back to top marker where he picks
up a second item and takes that back to the next Anchor. This Anchor carries
both items to marker and picks up a third item and so on. Fourth Anchor brings
all five items to finish marker, team sits down.
- Hoops: First Anchor runs from start marker, through
hoops, around top marker through hoops and back to finish marker to the next
Anchor.
- Football Dribbling: First Anchor dribbles football from
start marker, around markers to top marker and back to finish marker to the
next Anchor.
Rules:
- 4 Anchors per team. Teams with more than 4 Anchors can
have a different team member stand out for each game.
- Teams with <4 will have to get members to run
twice to make up to 4.
- Companies are encouraged to enter more than one team.
Please make sure everyone knows which Company they belong to (would be helpful
if they could wear a Company name sticker / ID)
- Every team's score counts. The winning Company will be
the single team with the highest score.
- As soon as each your team finishes they must sit down.
The teams will be awarded positions only once sitting.
- The first four teams to finish and be sitting down
after each event will be given points. 1st = 8 points, 2nd = 6 points, 3rd = 4
points, 4th = 2 points.
- Four judges will be appointed (volunteers required
please) to decide on finishing positions.
- After every event those finishing in 1st, 2nd, 3rd, 4th
position will be given card to give to Head Judge who will record result on
master scoreboard.
- Event will be outside. Should there be very heavy rain
we will be in the Hall.
- Games may be omitted depending on time (and if inside).
JS Triathlon Rules
Companies may enter as many teams of 3 as they like.
Teams of less than 3 will be at a disadvantage, but are still welcome
to take part, or form mixed teams where numbers permit.
Please advise Andrew
Burchell of the number of Juniors that you expect
to be entering.
- The competiton consists of three events; skill, mental
& stamina.
- For each event the teams will be ranked in order (so
the 1st placed team gets 1 point, 2nd placed team gets 2 points and so on).
- The scores for each event are then added up to find out
which team wins the overall event.
Skills
- Teams will demonstrate their skills at a variety of
challenges, e.g. dribbling, shooting, throwing
- Details will be given out on the day
- All Juniors in a team do each activity & score
points in accordance with the score card for the event
Mental
- Teams will be given a mental challenge
Stamina
- All Juniors take part in a run around a marked course
(the run will take between 5 & 10 minutes if you run all of the way). At
the end of the race runners will be handed a position card. This must then be
taken to the scorer who will allocate the appropriate points to the teams. All
finishing places will contribute to the scores. Any runners who fail to
complete the course will come in joint last place. If a team has less than 3,
those "missing" will score as if they came in joint last place.
Company Archery
Note: These rules may be subject to amendment.
Companies may enter as many teams of 2 as they like.
In addition to the Battalion team competition there will be an individual award
for the Top Archer.
There will be three diciplines:
- Short Distance - 6 Paces 3 Archers at a time, 3 or 4
Arrows each (tbc).
Targets to be elevated.
Score points for arrows that
stick to the target; any that bounce off / fall off, don't
score.
Where an arrow crosses the line between 2
scoring zones, the higher score is awarded.
Refs decision is final.
- Long Distance - as for Short Distance but at 10
Paces
- Rapid Fire - at 6 paces, firing at 6 2-Litre
plastic bottles on tables, an equal distance apart.
3 archers at a
time
On command "go", the 3 archers fire arrows to hit the bottles / quick
reload / fire again. Each bottle hit (knocked over) scores 1 point for their
team.
Firing continues until all 6 bottles are hit or the arrows have
run out.
Each Archer gets a placing for each discipline, 1 to ...
The team score for each discipline is calculated by adding the placings of
the archers on that team, so if one team has an archer with the highest score
and an archer in 10th place they will score 1+10 = 11 points.
Where 2 archers
get the same score, they'd be awarded a joint placing (say joint 3rd place, and
the next person would get 5th place, etc).
For each discipline the teams are
then ranked in order (so the 1st placed team gets 1 point, 2nd placed team
gets 2 points and so on).
The rankings for each discipline are added to
work out the overall score for the competition.
Senior Tennis
Provisional rules are below and may be subject to revision before or during
the event at the discretion of the organiser.
- Seniors enter as individuals.
- A league will be set up so players will play a random selection from the
competition.
- Matches will consist of up to 6 games. Matches will stop if one player
wins 4 games, so possible scores are 4-0, 4-1, 4-2 or 3-3.
- Games will follow normal tennis rules.
- In the league, players score 3 points for a win and 1 for a draw. "Game
Difference" will work in the same way as goal differemce, e.g. if a player
wins a match 4-1, he will have a Game Difference of +3.
- The number of rounds in the league will be determined by how quickly the
matches last.
- Players must provide their own raquets.
Players must be registered by Friday evening so Steve has a chance to set up
the league.
Each match will need a referee, so companies taking part will need to provide
a referee if at all possible. The number of available referees may well limit
the number of matches that can be played simultaneously, and hence the number of
rounds in the league.