Anchor Boy Football Skills
The Anchor Boy Football Skills Competition is on Saturday 3rd November from 2-3.30 pm at Wootton Methodist Church. Please inform Rob Ciantar of your attendance or otherwise no later than Friday 2nd November.
No footballing ability is required (apparently).
Boys should wear indoor football clothes.
Teams
Teams shall consist of between four and seven Anchor Boys with one or more adult helpers who may not participate in games but may return balls to boys in non-dribbling / passing challenges. If companies wish to enter more than seven boys they may enter multiple teams of between four and seven boys. If a company wishes to enter fewer boys, they may be made into a combined team with boys from another company. At a leader's choice, a team of three may be entered as an independent team.
Companies must bring one adult for each team they enter to help with scoring. Other parents/family members spectating must not interfere with the boys during the games.
Skills Challenges
All skills
challenges shall run for 3 minutes per game. Boys shall start and stop on the
whistle with the score being the team total within the time. For all games boys
shall run in a strict rotation, so no boy shall ever have more than 1 turn more
than any other boy.
1.
Speed
Cones 3m apart. Start behind first
cone, run up to & tag second cone, back and tag next player. 1 point per
completed run
2.
Dribbling straight line
Cones 3m apart.
Dribble ball up to and round end cone then back and hand over. 1 point per
completed run.
3.
Dribbling in & out
Large cones 3m apart,
two low cones equally placed in between. Dribble in and out of cones (S shaped),
around end cone and back in between cones then hand over to the next player. 1
point per completed run.
4.
Target shooting - near
Ball placed on a
marker, 3m from a series of colour-coded large cones in a target 1m wide. 3
points for hitting the centre cone, 2 for hitting adjacent cones, 1 for end
cones. If multiple cones hit, lowest scoring cone counted.
5.
Target shooting - distance
Ball placed on a
marker, 6m from a series of colour-coded large cones in a target 1.5m wide. 3
points for hitting the centre cones, 2 for hitting adjacent cones, 1 for end
cones. If multiple cones hit, lowest scoring cone counted.
6.
Target shooting - moving ball.
As 'Target
shooting – near' but with a leader rolling in the ball from cone 1.5m to one
side. Boy must play ball from inside a 1m wide window as marked.
7.
Point passing
First two players lined up 2m
apart. First boy must pass ball to second who must return the ball. When 10
passes have been completed (total, not pass and return), first boy shall drop
out, second take his place and next boy become the second. Point per completed
pass (so 10 per cycle).
8.
Throw-Ins
Boy to line up behind marker and
throw a ball with both hands from behind their head with both feet staying on
the ground. Target and scoring as per near target shooting above, points awarded
no matter how ball hits cone as long as hasn't hit a wall or other person
between throw and cone.
10 points shall be
awarded for the highest score at the end of the competition in each individual
game, then 8 for second, 6 for third, 5 for fourth down to 1 for eight. These
scores shall then be added up to determine the winner. In the event of a tie,
the team with the most higher places shall be given the position. If a position
is still tied, raw points scored from all events shall be totalled and the
higher score given the position.
Notes for organiser
l
Set up as many games as possible
before the start – some games may share a setup but if too many share it's easy
for teams to both need the same one, especially at the end. I find setup takes
about 30 minutes for one person.
l
Remember to leave space between the
games for boys to line up in their teams, and at the end of games to avoid
crashing into walls, where possible.
l
Shooting and passing games in
particular tend to have balls flying off in all directions – try to give them a
little more margin if possible to stop interfering with other
games.
l
Roughly, the skills challenges
should take the first hour leaving the second hour for matches. Ideally give the
boys a drinks break between the two which gives time to reset from one layout to
the other.
l
All bar one game requires a
football. You can either give each team a ball to use for all games, or leave a
ball with each game. Foam balls are best indoors – if you need more than you
have identical balls, leave balls on games to maintain
equality.
l
Ensure all staff understand their
games before each game is started. Teams have been found part-way through a game
doing passes by throwing, for example.
l
You need a lot of cones! Ideally
small marker cones and taller sports cones, like mini traffic cones.
l
A badminton court is often marked
out in halls and should be 6m wide. Ideally you should have a tape measure with
you though.
l
Don't forget a stopwatch / countdown
alarm and whistle, and paper to keep track of the match list and
scores.
l
I've used small skills goals for the
games. They work well and provide no doubt as to whether the ball went in, but
do move around as they're light and Anchor Boys fiddle... I'd suggest fixing
them to the floor with masking tape or they move quite a way across the pitch
before you notice.
l
Assuming everything is running to
plan, during the skills sessions all you need to do is blow the whistle every
three minutes – if you want to get the next bit ready, take photos etc you
should have time.
l Each team needs their own score sheet, with plenty of space to let them keep tally scores – some scores get very high. I like to also give each team their own copy of the rules for the games as above, and to leave a large-print copy of the game rules with each game.